Most of my publicly accessible code can be found on Github: https://github.com/BladeSides​​​​​​​
Rain Framework
Rain Framework is a framework for Unity written in C# which I use in my projects.
It currently supports
- More Custom Structures (Serializable Dictionaries etc)
- Fabrik Inverse Kinematics
- Generic Programming Pattern Templates (Singletons etc.)
- And more that I'm working on
Lost and Found

Lost and Found is a project that was designed and programmed by me during July-August 2023, with only external resources being used in Art and Sound.

This is the biggest project I've embarked on yet, and resulted in me researching and learning a lot of Game Systems Programming.
Improving Workflows​​​​​​​
One of my major interests is Tool Development and improving my workflow and the workflow of the people I work with.
While working on projects, I try to create as many artist friendly tools as I can so that my team can work without hiccups.
GraviTag
GraviTag as a 3 day project required a lot of custom work to get things working between artists and programmers.
I created a system that would procedurally generate maps for gravity fields defining the direction and intensity of gravity fields.
Moreover, there were custom systems for custom quick animations and UI implementation.
These ended up being used both for programming the gameplay as well as using it for the custom shaders.
On top of that, this was also my first foray into multiplayer development.
Red Jump 
Red Jump is the first project I made in C# using the MonoGame Framework for my first semester in University.
This was my first introduction to Object Oriented Programming in C#.

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